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Thread Statistics | Show CCP posts - 1 post(s) |

Daichi Yamato
Xero Security and Technologies
3302
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Posted - 2016.06.15 03:27:53 -
[1] - Quote
We had fifty of these threads when the barges were changed. Theres nothing that says you should be able to multi-box with covetors.
Drop one or two covetors to retties and it makes it much easier for a relatively small drop in yield.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Daichi Yamato
Xero Security and Technologies
3302
|
Posted - 2016.06.15 16:05:01 -
[2] - Quote
'ccp do more work so i don't have to. Its too hard and i don't want to have to adapt or compromise'
Higher skills means things get more powerful, but not necessarily easier. - T2 modules take more cap and are harder to fit. - The higher your armour repair skills the more cap it uses. - The higher your rapid fire and gunnery skill the more cap your guns use. - The higher you train armour shift hardener the more cap it uses.
So you can get more yield, but its more difficult to manage. The 'annoyance' you describe is not a problem for people mining with one or two accounts. Its just because you are trying to use more accounts than you can handle that you want this change. So no. Adapt like everyone else.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Daichi Yamato
Xero Security and Technologies
3305
|
Posted - 2016.06.16 02:15:50 -
[3] - Quote
When i cant fit a ship with purely t2 mods i don't whine to CCP and tell them they got the math wrong. I compromise and down grade some of my mods. I guess you dont realise how many ships out there fall shy of being able to run a full t2 set up even with max skills, and yeah it's intentional.
When higher skills makes it harder to manage the cap of a ship, i adapt the fit or i see if theres a way to manage the mods to make it work. Many are better at it than me, but i don't try to fudge them out of that advantage.
You on the other hand are complaining you cant handle multiple max yield covetors at once. Lets not lose perspective here. This isn't about covetors having an un-managable ore bay on their own, but because you're having a hard time running, what, 5-6 of them at once? Boo-freaking-hoo! God forbid you have to change one to a rettie or proc and lose some few percentiles in yield...
If you weren't trying to multi-box as many, this would be a non-issue.
Edit, i do multi box mining. Obviously i don't use as many covetors as you though.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|

Daichi Yamato
Xero Security and Technologies
3313
|
Posted - 2016.06.16 13:20:45 -
[4] - Quote
Then on that basis alone, pay attention. Working as intended.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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